The filename must not exceed 100 characters or you will cause Oblivion to crash. (Was previously AddNightEyeShader, although you can still use that command as an alias). SetNightEyeShader This allows you to deactivate, activate a shader or add a night eye shader to the night eye effect list. Shader number 0 is always the default Oblivion shader. Page 1 of 1405 - Oblivion Mod Detectives - posted in Oblivion Mod Talk: Inspired by the Mod Detectives threads on the official Oblivion and Morrowind mod forums, here is the Oblivion Mod Detectives thread for Gamingsource!It's pretty simple. If you can't find a mod, you post a description of it here and I or someone else will find it for you.
Night-Eye for D seconds. Night-Eye allows you to see in the dark for D seconds; unlike Light there is no distance limitation on Night-Eye. Night-Eye is the only way of seeing in the dark that does not increase your detectability. (One could increase the brightness of the game, but it would have a side effect of making bright areas blinding.). VIDEO- Part I (01:14 ) Features that were still missing -Qz Easy Menu -Look Here You -Minimap (Can decrease Fps more than you'd like) -Enhanced Camera -Sprinting for Oblivion -Night Eye Toggle -Realistic Leveling -Realistic Player Dialogue Overhaul (load this last in your load order, right before the bashed patch) Part II (03:40) Graphic /. This mod contains 16 replacement nighteye shaders for oblivion. V1.1 adds the toned down version of the superbright shader which many people have been asking for. This works with or without HDR, and regardless of which shader package you're using. It isn't compatable with Oldblivion, however. This is an omod, and requires obmm 0.9.1 or later.
Night-Eye | |
---|---|
School | Illusion |
Type | Other |
Effect ID | NEYE |
Base Cost | 22.0 |
Barter Factor | 20 |
Availability (Click on any item for details) | |
Spells Custom Potions Built-In Potions Scrolls Sigil Stones Apparel |
Night-Eye for D seconds
Night-Eye allows you to see in the dark for D seconds; unlike Light there is no distance limitation on Night-Eye. Night-Eye is the only way of seeing in the dark that does not increase your detectability. (Then again, you could always maximize the brightness.) However, it also makes everything appear blue, and therefore makes it more difficult to pick out items and more difficult to recognize dark corners to sneak in.
Sections:
Related effects:
Siege push to talk button. The following alchemy ingredients can be used to create a potion of Night-Eye:
|
|
|
|
|
This page or parts of this page were previously transcluded from lore pages per this discussion. This page should be checked for potential unrelated lore and other information. Please remove this banner when the page has been cleaned up. |
Khajiit are cat-like people who come from Elsweyr, known for high intelligence and agility. These traits make them very good thieves and acrobats, but Khajiit are also fearsome warriors. However, they are rarely known to be mages. Khajiit mostly stay on land, but piracy and Skooma trade does draw some to work as sailors.
Khajiit anatomy differs greatly from both men and elves, not only because of their fur, tail, and sometimes toe-walking stance, but also their digestive system and metabolism. Khajiit, Argonians, and Imga are the so-called 'beast races' of Tamriel because of these large differences. Khajiit have a lifespan similar to that of humans. There are no well-documented cases of cross-breeding between Khajiit and other races, though there are rumors of such a thing. The foreign appearance and behavior of Khajiit make them common targets of racial discrimination.
For more information, see the main lore article.
A list of all the Khajiit in Cyrodiil can be found here.
Male
Female
Hailing from the province of Elsweyr, they are intelligent, quick, and agile. They make excellent thieves due to their natural agility and unmatched acrobatics skill. All Khajiit can see in the dark.
Khajiit, like Argonians, make excellent thieves and assassins due to their bonuses in skills typically associated with stealth-oriented classes. They are quick and especially adept at getting into places some of the other races might have trouble with. Eye of Night is a handy lesser power while dungeon-crawling or for seeing at night, when many thieves and assassins do their work. Their other greater power, Eye of Fear, is also useful and is not affected by Spell Efficiency, which often ruins Demoralize spells at higher levels. If you are playing a thief character, it may help to choose The Thief Birthsign to boost your stealth-oriented skills. Another suitable birthsign, especially for male Khajiit, is The Lady, as it gives a boost to endurance and willpower, somewhat making up for the male Khajiit's penalty to those attributes. Along with being a brilliant stealth race, male Khajiit are also well suited for combat classes such as barbarians, archers, or custom light armor/blade/bow combat warrior classes because of their bonuses to blade, light armor, and hand to hand, and their increased agility attribute. Additionally, unlike female Khajiit, males do not have decreased strength.
Enemy Khajiit are primarily encountered as Bandits, including the infamous Highwaymen, clad in light armor and wielding blunt weapons.
Reactions affect the base disposition of NPCs towards you depending on your relative races.
|